Dungeons & Dragons of the Nentir Vale
Races and Classes
Dragonborn: No dragonborn are native to Fallcrest, but travelers occasionally pass through and take up work for a time, especially as bodyguards or caravan guards. The Halfmoon halflings, House Azaer, and the importer Naerumar have work available for a capable adventurer.
Dwarf: A fair number of dwarves live in Fallcrest, so a dwarf character could easily be a native of the city – perhaps a relative of Teldorthan Irontooth. If not, the nearest homeland is Hammerfast, a week’s travel distant. Merchants and crafters from Hammerfast travel to Fallcrest to trade or work, lodging in one of the local inns for a few weeks.
Eladrin: Eladrin are not often seen in Fallcrest. Some of the old manors in the Moon Hills and the nearby parts of the Vale were once the homes of well-off eladrin families; a player character eladrin might hold the title to an abandoned estate a mile or two out of town, which provides a good reason to call on Lord Markelhay (and earns the enmity of Armos Kamroth, who wants the land for his own).
Elf: Elves are also scarce in Fallcrest, but a small number reside in and around the town. Ressilmae Starlight of the temple of Sehanine might be a relative or an old friend of an elf character. Elves from outside Fallcrest might belong to the Woodsinger clan from the Harkenwold Forest.
Half-Elf: A small number of half-elves reside in Fallcrest or the vicinity. Most are well-off farmers or herders living in the Moon Hills near the town; the rest are expert artisans – jewelers, tailors, or woodworkers – in the town. A half-elf player character can be the child or relative of a Fallcrest family.
Halfling: Halflings are the most numerous people in Fallcrest aside from humans, and they come from any walk of life. A Fallcrest native might be related to the Halfmoon family, the Ostermans of the Silver Unicorn, or the Thistletons of Fallcrest Stables. Halflings descended from the traders who pass through Fallcrest can be members of the Swiftwater clan.
Human: Most of Fallcrest’s people are human. Characters with rural backgrounds likely grew up on the farms in the nearby Moon Hills. Characters with an urban upbringing might be the children of well-off landowners such as the Kamroths, or ruffians and sellswords who had a hard childhood in Lowtown.
Tiefling: Two tiefling families and a few individuals live and thrive in Fallcrest, including the Azaers and the Naerumars.
Cleric: Since there are temples of Erathis, Pelor, and Sehanine in town, a player character cleric devoted to one of these deities would naturally have allies and colleagues here.
Fighter: Fallcrest is a trading town, and merchants need bodyguards or caravan guards when they set out for distant towns. The Halfmoons or House Azaer might employ a fighter. Fighters rom better-off families might be retainers in the service of the Markelhays – young “court blades” who are a cut above the typical garrison guard.
Paladin: As with clerics, paladins devoted to Erathis, Pelor, or Sehanine have natural allies in the temples of Fallcrest. In addition, paladin characters might also be aspiring knights sworn to the service of the Markelhay family.
Ranger: Many of the countryside folk living around Fallcrest are foresters and hunters; a ranger character could easily belong to one of these families. Rangers who aren’t natives might hail from the Barony of Harkenwold or the remote village of Nenlast to the northeast.
Rogue: Members of groups such as the porters’ guild or the River Rats are natural associates of a player character rogue. Capable people are in high demand anywhere, and a rogue might also fit in as an agent of a merchant house such as the Halfmoons or the Azaers.
Warlock: The folk of Fallcrest regard warlocks as they do wizards – mysterious figures to be treated cautiously. Well-off merchants or nobles often retain a “house mage” to advice them in magical matters, so a warlock could easily work for the Markelhays, Amros Kamroth, or other wealthy individuals.
Warlord: Like fighters or paladins, warlords might be attached to the Markelhay household. Those of lower stature can serve as sellswords or agents of merchant companies such as House Azaer.
Wizard: A player character wizard might be an apprentice to Nimozaran, of the Septarch’s Tower. Lady Markelhay is also a skilled mage and might take a wizard character into her confidence.